See also:

Old Mournhold
Dunmer Strongholds
Dwemer Architecture
Daedric Architecture
Statues

TESCS Item Index
Ruins & Rubble

All these pieces are useful for creating the impression of vanished civilizations or destructive forces. Mostly from the Tribunal Old Mournhold art, but I've thrown in some bric-a-brac from other sources as well.

Statue pieces make good rubble. Complete statues can be converted to "pieces" by burying most of them. See Statues.

Caution: "Activator" pieces usually have scripts attached. Convert item into a static before using.

Ruined Buildings
• OM Ruins
• Ashland Ruins
• Imperial Ruins
• Colony Construction

Columns & Spikes
• Old Mournhold
• Dwemer
• Velothi
• Skaal
• Arches

Rubble
• Imperial Rubble
• Stronghold Rubble
• Moldrock Pieces
• Dwemer Rubble
• Mournhold Rubble
• Thirsk Rubble
• Colony Debris
Ruined Buildings
OM Ruins
in_OM_temple_ruins Static (T) One big piece: large moldcave with OM temple facade
in_DB_front01 Static (T) Complete spiral conical stone building (w/door)
in_DB_front Static (T) Complete pyramidal pinkish stone building (w/door)
in_OM_ruin02 Static (T) Taller ruin of DB_front
in_OM_ruin03 Static (T) Shorter ruin of DB_front
in_OM_wall_spike Static (T) Spike-topped section of pink wall
in_OM_wallruin06 Static (T) Large curved pink wall piece with interior detail
in_OM_rubble01 Static (T) Tall, pointed, bent wall piece with large grey/white swirls
in_OM_wallruin01 Static (T) Semicircular wall with large grey/white swirls
in_OM_wallruin03 Static (T) Long wall piece with large grey/white swirls
in_OM_wallruin02 Static (T) White and green, blotchy
in_OM_wallruin07 Static (T) Curved gray masonry wall piece
in_OM_wallruin04 Static (T) Curved gray stone gate with white geometric design, complete
in_OM_wallruin05 Static (T) Same as 04 but one column slightly broken, different rotation
Ashland Ruins
These are the red ruined buildings found in-game near Kogoruhn.
ex_ruin_00 Static Complete roofless red stone building with poles across top
ex_ruin_10 Static Slightly broken version of ruin_00
ex_ruin_20 Static More broken version of ruin_10
ex_ruin_30 Static More broken version of ruin_20
ex_ruin_40 Static More broken version of ruin_30
ex_ruin_boulder00-05 Static Standard boulders in red stone matching ruin_00
ex_ruin_rubble00, 10, 20 Static Wall rubble pieces matching ruin_00
Dwemer Ruins
ex_dwrv_ruin70 Static Broken curved wall section
ex_dwrv_ruin80 Static Broken right-angled wall section with Dwemer inscriptions
ex_dwrv_wall00 Static Short straight ruined wall section
ex_dwrv_wall10 Static Long straight ruined wall section
ex_dwrv_wall20-50 Static Long ruined wall sections with 120 angle
ex_dwrv_wall60 Static Tall angled ruined wall section
Imperial Ruins
ex_imp_towerb_cons_01 Static square platform of incomplete construction
ex_imp_towerb_cons_02 Static 2nd variety of square platform of incomplete construction
Act_BM_wall_02 Activator (B) broken Imperial wall section
Act_BM_wall_03 Activator (B) broken Imperial wall section
Act_BM_imp_plat_02 Activator (B) Imperial platform with a large crack
Act_BM_well_02 Activator (B) collapsed drystone well
Colony Construction
Or destruction, depending on how you look at it. Copy activators to statics before using!
Ex_colony_const_house01 Activator (B) Partial longer two-story house
Ex_colony_const_house02 Activator (B) Partial one-story house
Ex_colony_const_house03 Activator (B) Partial shorter two-story house
Ex_colony_const_barn01 Activator (B) Partial round storage building
Columns & Spikes
Old Mournhold
Very miscellaneous.
in_OM_spike01 Static (T) Large grey stone curved spike (broken)
in_OM_spike02 Static (T) Large grey stone curved spike (broken)
in_OM_spike03 Static (T) Large grey stone curved spike (complete)
in_OM_column01 Static (T) Fat, short, round, gray, broken
in_OM_column07 Static (T) Pointed, otherwise similar to 01
in_OM_column02 Static (T) Curved, pointed, purple painted spirals
in_OM_column06 Static (T) Very fat, short, round, broken, green viny painted spirals
in_OM_column08 Static (T) Round, broken, blue + red painting
in_OM_column10 Static (T) Looks like top of 08, blue + red painting
in_OM_column09 Static (T) Complete, tall, round, painted white squiggly design
in_OM_pillar Static (T) Complete, square, curvy, similar to 09 but twice as big
in_OM_rubble_Sm Static (T) Long plain grey stone block (parallelogram)
Dwemer
From the Mournhold Dwemer set: pink rock and ebony.
in_dwe_pill_bk00 Static (T) Pink dwemer pillar top, tall, bottom broken off
in_dwe_pill_bk01 Static (T) Pink dwemer pillar midsection, blue insets
in_dwe_pill_bk02 Static (T) Pink dwemer pillar midsection, no insets
in_dwe_pill_bk03 Static (T) Pink dwemer pillar bxase, short
in_dwe_pillar00_exp Static (T) Pink dwemer pillar, blue insets, complete
Skaal
Furn_pedestal Static (B) Rough stone pedestal with red animal head decoration
Terrain_rock_BM_74-79 Static (B) Carved rocks
Velothi
in_v_l_int_column_01 Static Column
in_v_l_int_column_02 Static Broken column top
in_v_l_int_column_03 Static Broken column bottom
in_v_l_int_lcolumn_01 Static Double-height column
in_v_l_int_lcolumn_02 Static Broken double-height column top
in_v_l_int_lcolumn_03 Static Broken double-height column bottom
Arches
Gray stone arches: pillar with four projecting stone arch segments (combine to make arched colonnades)
In_OM_Arch01 Static (T) Intact arch
In_OM_Arch02 Static (T) Arch01 with one arch broken
In_OM_Arch03 Static (T) Arch01 with three arches broken
Rubble
Stronghold Rubble
in_strong_rubble00 Static Four loose gray stone bricks
Imperial Rubble
furn_imp_stoneblock Static single Imperial stone block
furn_imp_rubble_ring Static vertical ring of tumbled stone blocks
Act_BM_rubble_01 Activator (B) larger pile of dust and stone blocks
Act_BM_rubble_02 Activator (B) smaller pile of dust and stone blocks
Dwemer Rubble
ex_dwrv_block00-30 Static Pinkish-gray worn stone blocks, small to large
in_dwe_rubble00 Static (T) Thick rubble piece, orange tile top
in_dwe_rubble01 Static (T) Thick rubble piece, rough pink top
in_dwe_rubble02 Static (T) Thick rubble piece, rough pink top
Moldrock Pieces
These pieces are all textured to match the "mold" cave set.
in_OM_column04 Static (T) Tall, squarish, moldrock
in_OM_column14 Static (T) Tall, squarish, moldrock (with waist)
in_OM_column16 Static (T) Tall, squarish, moldrock
in_OM_column11 Static (T) Short, squarish, moldrock
in_OM_column13 Static (T) Short, squarish, moldrock
in_OM_column15 Static (T) Short, squarish, moldrock
in_OM_rock_stairs Static (T) Moldrock with rough steps incised
in_OM_stone_ramp Static (T) Curved moldrock ramp
in_OM_stone_ramp02 Static (T) Opposite curve, moldrock ramp
in_OM_walkway Static (T) Moldrock bridge
Mournhold Rubble
Ex_MH_Pav_Crack Activator (T) Crack in Plaza Brindisi Dorom that leads to Dwemer ruins
Ex_MH_Pav_Rubble_01 Activator (T) Broken piece of green tiled platform
Thirsk Rubble
Copy activators to statics before using!
In_Thirsk_ruins Static (B) Thirsk downstairs after Uderfrykte attack; broken columns
In_Thirsk_archpiece01 Activator (B) Larger piece of a broken arch
In_Thirsk_archpiece02 Activator (B) Smaller piece of a broken arch
In_Thirsk_beampiece01 Activator (B) Fallen beam (horizontal)
In_Thirsk_beampiece03 Activator (B) Fallen beam (diagonal)
In_Thirsk_columnpiece01 Activator (B) Small column fragment
In_Thirsk_columnpiece02 Activator (B) Large column fragment
Colony Debris
Copy activators to statics before using!
Ex_colony_const_brick01, 02 Activator (B) Larger and smaller piles of gray stone bricks
Ex_colony_const_struc01-03 Activator (B) Wood scaffolds for house framing
Ex_colony_const_stud01 Activator (B) Wood pole in rock
Ex_colony_const_wood01 Activator (B) Pile of boards

Updated July 26, 2003