TESCS Item Index
Old Mournhold

As befits a lost civilization, many items from the "Old Mournhold" art sets are on the "Rubble & Ruins" page. This page lists intact architecture. Some pieces are called "DB" (Dark Brotherhood), some "OM" (Old Mournhold).

Exteriors
• Buildings
• Aquaducts
Interiors
• Rooms
• Additions
Doors & Jambs
Exteriors
Buildings
In-game, these are actually found inside caves. They don't bear much relationship to the interior set, but they do have doorframes.
in_OM_temple_ruins Static (T) One big piece: large moldcave with OM temple facade
in_DB_front01 Static (T) Spiral conical stone building
in_DB_front Static (T) Pyramidal pinkish stone building. There are more ruined verions of this on the Ruins page.
Aquaducts
Large stacked gray stone arches with a channel on top for water
in_OM_Aquaduct Static (T) Center piece (open at both ends)
in_OM_Aquaduct_End Static (T) End piece
in_OM_Aquaduct_End02 Static (T) Ruined version of Aquaduct_End
in_OM_ductcap Static (T) Round pipe cap; embed in cave wall, waterfall can emerge from end
In_OM_waterfall Activator (T) Tall waterfall with long top, to use with aquaduct pieces
In_OM_waterfall_small Activator (T) Shorter waterfall with very short top, to use with ductcap
Interiors
Rooms
These pieces have burgundy and white mosaic floors, frescos on lower walls, carved red stone pillars, and moldcave-textured rock upper walls and ceilings.
In_OM_4way_01 Static (T) Four openings
In_OM_3way_01 Static (T) One side, three openings
In_OM_hall_02 Static (T) Two (opposite) sides, two openings
In_OM_corner Static (T) Two (adjacent) sides, two openings
In_OM_end Static (T) Three sides, one opening
In_OM_center Static (T) Floor and ceiling: no sides, no columns
In_OM_hall_03 Static (T) One-sided wall piece; can be used to close openings, or combine with center to make large rooms with no columns
In_OM_connect Static (T) Stairs connecting an OM opening to a mold cave opening
In_OM_trap Static (T) A simple pit trap. This is an OM 3-way stacked on top of an OM hall. The 3-way has a non-collision floor texture over a hole; there's a matching hole in the top of the hall, so a player walking over falls through.
In_OM_DBfloor Static (T) Mosaic one-sided floor piece
Additions
light_OM_brazier Light (T) Square black stone brazier (light)
light_OM_censure Light (T) Hanging lamp with falling orange smoke (light)
in_OM_casket Static (T) Stone coffin, green decorated sides
in_OM_mezzanine Static (T) Wall with bracket, gray w/ white spirals
in_OM_plat512 Static (T) Two-sided 512-size floor block, terracotta w/geometric pattern on top
In_OM_floor_1024 Static (T) Very large one-sided floor piece; rust-colored with meandering lines
in_OM_platform Static (T) Dark gray stone platform supported on 4 rock pillars
in_OM_platform_S Static (T) Same platform with shorter legs and stairs
in_OM_steps Static (T) Stairs from platform_S
in_OM_Dias Static (T) Brown circular dais with three steps (misspelled)
Doors & Jambs
in_OM_door_round Static (T) Round metal door (“shrine door”), 1 side, rings & spokes pattern
In_DB_door_01 Static (T) Rectangular door (“Old Wooden Door”), geometric pattern
In_DB_door_oval Static (T) Small oval door (like OM_door_round), 1-sided
In_OM_doorjam Static (T) Doorjamb for In_DB_door_oval or In_DB_door_01, 1-sided
In_DB_door_oval_02 Static (T) Large oval door, 2-sided
in_OM_doorjam_03 Static (T) Doorjamb for In_DB_door_oval_02, 2-sided

Updated July 26, 2003