| Caves |
| Tunnels |
| Unless otherwise noted, light ice with snow floor. |
| Dead ends: 1 opening |
| BM_IC_exit_01 |
Static (B) |
Partially blocked "slit" exit (use with black door) |
| BM_IC_type02_exit_01 |
Static (B) |
Same as exit_01 with dark ice |
| BM_IC_exit_02 |
Static (B) |
"Door" exit (use with skin door) |
| BM_IC_type02_exit_02 |
Static (B) |
Same as exit_02 with dark ice |
| BM_IC_type02_exit_03 |
Static (B) |
Same as exit_02 with dark ice and a black door opening |
| BM_IC_gorge |
Static (B) |
Long vertical U-shaped dark blue ice tunnel with a narrow
opening at one end, a dead end at the other, and a small room off the side,
no snow |
| BM_IC_end |
Static (B) |
Dead end |
| Tunnels: 2 openings |
| BM_IC_straight_short |
Static (B) |
Short straight piece |
| BM_IC_straight_long |
Static (B) |
Long straight piece |
| BM_IC_cavern_02 |
Static (B) |
Standard straight tunnel with a raised protruding dead-end
blue ice cavern off the side. |
| BM_IC_incline |
Static (B) |
Sloped straight tunnel |
| BM_IC_turn |
Static (B) |
Elbow section of tunnel |
| BM_IC_gorge02 |
Static (B) |
Long vertical U-shaped dark blue tunnel with standard tunnel
openings at each end |
| BM_IC_watertunnel_01 |
Static (B) |
Shorter U-shaped dark blue tunnel with a narrow opening at
one end and a standard tunnel opening at the other end |
| BM_IC_seem_01 |
Static (B) |
Ring of ice to cover up seams in tunnels |
| BM_IC_stalag_01 |
Static (B) |
Seam piece with small stalagmites from top |
| Intersections |
| BM_IC_3Way |
Static (B) |
T-intersection |
| BM_IC_4Way |
Static (B) |
Cross intersection |
| Caverns |
| Cavern 1 |
Four-piece
system. Assemble the whole thing and you have a two-level cavern with two
top openings and one bottom opening. |
| BM_IC_cavern_01 |
Static (B) |
Dark blue ice cavern. One side opening for a standard tunnel,
one irregular wall opening, irregular hole in floor |
| BM_IC_cavern_01_01 |
Static (B) |
Dark blue ice with snow floor. Open top fits floor hole of
cavern_01. One irregular wall opening. |
| BM_IC_cavern_01_02 |
Static (B) |
C-shaped white ice tunnel. One end fits lower wall opening
of cavern_01_01; other end fits a standard tunnel. |
| BM_IC_cavern_01_03 |
Static (B) |
U-shaped white ice tunnel. One end fits upper wall opening
of cavern_01; other end fits a standard tunnel. |
| Cavern 3 |
Five-piece
system. Assemble the whole thing and you have a two-level cavern with one
bottom opening and a loop. |
| BM_IC_cavern_03 |
Static (B) |
Standard tunnel end with an irregular ceiling hole and a round
side hole. |
| BM_IC_cavern_03_01 |
Static (B) |
Round blue ice rising tunnel. Fits side hole in cavern_03. |
| BM_IC_cavern_03_02 |
Static (B) |
Round blue ice rising tunnel with side room. Fits end of cavern_03_01. |
| BM_IC_cavern_03_03 |
Static (B) |
Round blue ice rising tunnel. Fits end of cavern_03_01. |
| BM_IC_cavern_03_04 |
Static (B) |
Blue ice tunnel connecting the end of cavern_03_03 with the
top of cavern_03. |
| Cavern 4 |
| Two-piece dead end cavern with a load door. |
| BM_IC_cavern_04 |
Static (B) |
Aqua ridged S-shaped tunnel with a narrow crevice entrance
at one end (for a black load door) and an opening at the other end. |
| BM_IC_cavern_04_02 |
Static (B) |
Dead end piece that fits end of cavern_04. |
| Rooms |
| Light ice |
| BM_IC_room_entrance |
Static (B) |
Side piece with opening for standard tunnel |
| BM_IC_room_sidewall_01 |
Static (B) |
Side piece with dimple |
| BM_IC_room_sidewall_01 |
Static (B) |
Side piece with ridge |
| BM_IC_room_center_01-03 |
Static (B) |
Center piece |
| BM_IC_room_corner |
Static (B) |
Corner piece |
| BM_IC_room_inner |
Static (B) |
Inner corner piece |
| Dark ice |
| BM_IC_room02_entrance |
Static (B) |
Side piece with opening for standard tunnel |
| BM_IC_room02_sidewall_01 |
Static (B) |
Side piece with dimple |
| BM_IC_room02_sidewall_01 |
Static (B) |
Side piece with ridge |
| BM_IC_room02_center_01 |
Static (B) |
Center piece |
| BM_IC_room02_corner |
Static (B) |
Corner piece |
| BM_IC_room02_inner |
Static (B) |
Inner corner piece |
| Black ice |
| BM_IC_room_center_04 |
Static (B) |
Not sure about this one -- black translucent ice column, black
square around top, not used in game |
| BM_IC_room_column |
Static (B) |
Black ice column in a center piece |
| Glacier Cave |
| Dark blue caves from the Bloodmoon endgame. Non-standard
openings, so combining with other icecave segments will require some patching. |
| In_Glaciercave_07 |
Static (B) |
Small dead-end cave |
| In_Glacier_cave01 |
Static (B) |
Large dead-end cave with white chunks |
| In_Glacier_connect_Lcave |
Static (B) |
Transition between Daedric ruin and glacier cave |
| Doors |
| One-sided load doors. |
| BM_IC_door_01 |
Static (B) |
Wooden ovoid door for ice caves (not used in game) |
| BM_KA_door_dark |
Static (B) |
Solid black rectangle, to put behind slit entrances/exits |
| BM_IC_door_pelt |
Static (B) |
"Bearskin covered door": Skin door with wooden pegs |
| BM_IC_door_pelt_wolf |
Static (B) |
Same as door_pelt |
| BM_IC_door_pelt_dark |
Static (B) |
Pelt door with dark edges, no pegs |